Although some upgrades are still researched and purchased, many of the bonuses to your nation come from specific types of dances: Fertility Dances increase unit production speed. With the Fire Pit, you can assign Villagers to dance around the fire, just as you can assign them together food, coins, etc. For one thing, the Native factions have a building called the Fire Pit. With the WarChiefs expansion, the basic gameplay approach has changed slightly. Yes, one had better infantry units or produced lumber slightly faster, but the basic procedure of playing them was the same. One of the complaints many had about AOE3 is that the European colonies didn't really feel all that different from each other. I like these new factions not just for their historic relevance and the variety they add to the game, but also for the fact that they really play quite a bit differently than the European colonies. The Sioux are horse experts, so their units are very fast and very good at hit n' run tactics.
The Iroquois can produce mantlets, rams and even light cannons, making them very good at busting up towns and fortifications. The WarChiefs expansion pack corrects that oversight by adding three new factions-the Sioux, the Iroquois, and the Aztec nations.Īs with the European nations that we controlled in the original game, each faction has its distinct advantages.
It's strange that a game like Age of Empires III, which is set in colonial times, would only have the Native tribes in supporting roles.